class_name PlayerStateData

var shot_direction : Vector2
var shot_power : float

static func build() -> PlayerStateData:
	return PlayerStateData.new()

func set_shot_direction(val: Vector2) -> PlayerStateData:
	shot_direction = val
	return self
	
func set_shot_power(val: float) -> PlayerStateData:
	shot_power = val
	return self
	
